Аннотация:
Game dynamics theory, as any field of science, the consistency between theory and experiment is essential. In the past 10 years, important progress has been made in the merging of the theory and experiment in this field, in which dynamics cycle is the presentation. However, the achievement failed to eliminate the constraints of the Euclidean two-dimensional cycle. This paper uses a classic four-strategy game to study the dynamic structure (non-Euclidean superplane cycle). The consistency is in significant between the three ways: (1) analytical results from evolutionary dynamics equations, (2) agent-based simulation results from learning models and (3) laboratory results from human subjects game experiments. The consistency suggests that, the game dynamic structure could be quantitatively predictable, observable, and controllable in general.
Ключевые слова:game theory, laboratory game experiment, eigenvector, eigenmode, dynamics system theory.