Abstract:
The article describes a technology for texturing voxel models based on color information contained in reference points. Reference points are special points in three-dimensional space which describe a definite part of an object surface and contain generalized color information about a corresponding area. The color of each voxel located in the area bounded by reference points is defined by each reference point bounding this area. The color components weights of each reference point are proportional to Euclidean distance from each voxel to these reference points. The article presents a method for calculating reference points color components weights based on dependence on the distance from reference points to voxels. This method is used for calculating colors of voxels. The description and the results of experiments are also provided. The experiments consisted in texturing generated models and real objects models.