Abstract:Purpose of this work is to determine the average time to reach the boundaries, as well as to identify the strategy
in the game between two players, controlling point movements on the finite square lattice using an independent choice of
strategies. One player wants to survive, i. e., to stay within the interior of the square, as long as possible, while his opponent
wants to reach the absorbing boundary. A game starts from the center of the square and every next movement of the point is
determined by independent strategy choices made by the players. The value of the game is the survival time that is the number
of steps before the absorption happens. In addition we present series of experiments involving both human players and an
autonomous agent (bot) and analysis of the survival time probability distributions. Methods. In this work, methods of the
theory of absorbing Markov chains were used to analyze strategies and absorption times, as well as the Monte Carlo method
to simulate trajectories. Additionally, a large-scale field experiment was conducted using the developed mobile application.
Results. The players’ strategies are experimentally obtained for the cases of playing against an autonomous agent (bot), as
well as human players against each other. A comparison with optimal strategies and a random walk is made: the difference
between the experimental strategies and the optimal ones is shown, however, the resulting strategies show a much better result
of games than a simple random walk. In addition, especially long-running games do not show the Markovian property in case
of the simulation corresponding strategies. Conclusion. The sampled histograms indicate that the game-driven walks are more
complex than a random walk on a finite lattice but it can be reproduced with a Markov Chain model
Keywords:random walk, markov chain, random walk game, mobile application, game experiment.