Abstract:
This article presents the architecture of an agent-based modeling software package for
intelligent agricultural systems, focused on modeling the interactions between robots, plants, and
infrastructure in an apple orchard. The system integrates physical, sensor, effector, energy, and
computational models into a single discrete 3D environment and supports decentralized federated
learning without a centralized server. Particular attention is paid to agent autonomy, asynchronous
simulation execution, and the ability to integrate with real sensors and robots.
Aim. The study aims to develop the architecture of an agent-based modeling software package designed
for simulating intelligent integrated information and control systems in a real, physically correct, dynamic,
and partially observable environment.
Research methods. The primary research method is agent-based (multi-agent) modeling, which allows
simulating the interaction of autonomous agents in an uncertain and dynamic environment. Object-oriented
design using UML notation is used to structure the architecture and decompose tasks.
Results. A software architecture is proposed that takes into account entities such as a simulated World,
Agent, Entity, Billboard, and Computer.
Conclusions. The proposed platform ensures the reproducibility of experiments, scalability, and serves
as a basis for testing collective behavior algorithms in heterogeneous and resource-limited agricultural
environments.