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JOURNALS // Program Systems: Theory and Applications // Archive

Program Systems: Theory and Applications, 2017 Volume 8, Issue 1, Pages 209–217 (Mi ps257)

Information Systems in Culture and Education

Gamified learning as a cloud service

D. K. Levonevskiy

St. Petersburg Institute for Informatics and Automation of RAS

Abstract: This paper considers gamification of the education process for computer network system management. Virtualization and clouds are used as a means of creating gamification infrastructure. The paper proposes a game concept and a way of its implementation. The proposed approach allows performing education ensuring high level of involvement and efficiency and simplifying the process of virtual training range deployment. (In Russian).

Key words and phrases: education, gamification, cloud, cloud computing, network architectures, virtualization, management, Unix, Linux.

UDC: 004.75

DOI: 10.25209/2079-3316-2017-8-1-209-217



© Steklov Math. Inst. of RAS, 2025