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JOURNALS // Program Systems: Theory and Applications // Archive

Program Systems: Theory and Applications, 2022 Volume 13, Issue 3, Pages 255–273 (Mi ps403)

Artificial Intelligence, Intelligent Systems, Neural Networks

Game balance practices

G. F. Sahibgareeva, V. V. Kugurakova

Kazan Federal University, Kazan, Russia

Abstract: The subject of the research refers to the development of game and interactive projects— the practice of game balance of computer games. Current trends formed in both scientific and commercial spheres are taken into account. The research methods are modeling and experimentation. The main result is the formed vision on the integration of the received features into the tool of game prototypes generation. Two tools for working with game balance are described.
The presented results are the part of one big applied research aimed at developing a game tool for prototyping computer games, reducing development time and resources by automating through generation of all kinds of content based on natural language text, including, in the long run, game balance. The work is a logical development of research on creating a full-fledged game engine for game designers and screenwriters.

Key words and phrases: game balance, computer games, economic simulation, game design, development tools.

UDC: 519.876.5+28.23.29

MSC: Primary 91-08; Secondary 68T07

Received: 28.06.2022
Accepted: 10.09.2022

DOI: 10.25209/2079-3316-2022-13-3-255-273



© Steklov Math. Inst. of RAS, 2024