Abstract:
The subject of the research refers to the development of game and
interactive projects— the practice of game balance of computer games. Current
trends formed in both scientific and commercial spheres are taken into account.
The research methods are modeling and experimentation. The main result is the
formed vision on the integration of the received features into the tool of game
prototypes generation. Two tools for working with game balance are described.
The presented results are the part of one big applied research aimed at developing
a game tool for prototyping computer games, reducing development time and
resources by automating through generation of all kinds of content based
on natural language text, including, in the long run, game balance. The work is
a logical development of research on creating a full-fledged game engine for game
designers and screenwriters.
Key words and phrases:game balance, computer games, economic simulation, game design, development tools.