Abstract:
A method for selection of detail levels is proposed. The method relates
the geometric complexity of a polygonal object to the distance from the
object to a spectator. A brief survey of currently available algorithms
intended for decreasing the geometric complexity is given. A new algorithm
for simplification of a polygonal model with the use of sequential deletion of
object's vertices is considered. A ratio that relates the number of deleted
vertices to the distance between an object and a spectator is obtained.
The detail level can uniquely be determined on the basis of this ratio.