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Positional Control in a Pursuit Game with Two Weak Pursuers and One Evader V. S. Patsko, S. S. Kumkov |
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Abstract: A model game with two pursuers and one evader is studied. Three inertial objects move in a straight line. The dynamics of the pursuers \begin{equation} \label{patsko1} \begin{array}{lclcl} \ddot{z}_{P_1} = a_{P_1}, & \qquad & \ddot{z}_{P_2} = a_{P_2}, & \qquad & \ddot{z}_E = a_E, \\[1ex] \dot{a}_{P_1} = (u_1 - a_{P_1})/l_{P_1}, & & \dot{a}_{P_2} = (u_2 - a_{P_2})/l_{P_2}, & & \dot{a}_E = (v - a_E)/l_E,\\[1ex] |u_1| \leqslant \mu_1, & & |u_2| \leqslant \mu_2, & & |v| \leqslant \nu, \\[1ex] a_{P_1}(t_0) = 0, & & a_{P_2}(t_0) = 0, & & a_E(t_0) = 0. \end{array} \end{equation} Here, Fix a time instant Suppose that the pursuers act together. Join them into one player \begin{equation} \label{patsko4} \varphi = \min\Bigl\{\bigl|d_{P_1,E}(T)\bigr|, \ \bigl|d_{P_2,E}(T)\bigr|\Bigr\}. \end{equation} At any instant The talk gives results of numerical construction of the level sets of the value function (the maximal stable bridges) for the considered game in the three-dimensional space The main part of the talk deals with construction and justification of the first player control in game by means of switching lines that depend on the time. The method provides a result for the first player, which is close to thte optimal one and stable with respect to small errors of numerical constructions and inaccuracies of measurements of the current phase state. |