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Playability Properties in Games of Deterrence and Evolution in the Replicator Dynamics
David Ellison,
Michel Rudnianski LIRSA, CNAM, 2 Rue Conté, Paris 75003, France
Аннотация:
Since the seminal work of John Maynard Smith (1982), a vast
literature has developed on evolution analysis through game
theoretic tools. Among the most popular evolutionary systems is the
Replicator Dynamics, based in its classical version on the
combination between a standard non cooperative matrix game and a
dynamic system which evolution depends on the payoffs of the
interacting species.
Despite its weaknesses, in particular the fact that it does not take into account emergence and development of species that did not initially exist, the Replicator Dynamics has the advantage of proposing a relatively simple model that analyzes and tests some core features of Darwinian evolution.
Nevertheless, the simplicity of the model reaches its limits when one needs to predict accurately the conditions for reaching evolutionary stability. The reason for it is quite obvious: it stems from the possible difficulties to find an analytical solution to the system of equations modelling the Replicator Dynamics.
An alternative approach has been developed, based on matrix games of
a different kind, called Games of Deterrence. Matrix Games of
Deterrence are qualitative binary games in which selection of
strategic pairs results for each player in only two possible
outcomes: acceptable (noted 1) and unacceptable (noted 0). It has
been shown (Rudnianski, 1991) that each matrix Game of Deterrence
can be associated in a one to one relation with a system of
equations called the playability system, the solutions of which
determine the playability properties of the players' strategies.
Likewise, it has been shown (Ellison and Rudnianski, 2009) that one
could derive evolutionary stability properties of the Replicator
Dynamics from the solutions of the playability system associated
with a symmetric matrix Game of Deterrence on which the Replicator
Dynamics is based.
Thus, it has been established that (Ellison and
Rudnianski, 2009):
- To each symmetric solution of the playability system corresponds an evolutionarily stable equilibrium set (ESES)
- If a strategy is not playable in every solution of the playability system, the proportion of the corresponding species in the Replicator Dynamics vanishes with time in every solution of the dynamic system
Ключевые слова:
evolutionary games, Games of Deterrence, playability, Replicator Dynamics, species, strategies.
Язык публикации: английский